Quick update, I’ve just given out the last key from the first phase of testing. I’ll be opening another phase later this summer. It’ll be announced here and on twitter.
Quick update regarding progress. We’re continuing to release patches to the Steam test/beta. I’m almost out of keys for the test, so if you want to participate make sure to sign up soon!
Once this set of keys is all used up I’m going to be closing the test until later this summer. The schedule for the next few months is going to be a little slow, as I’m working on larger items. Once these bigger pieces are in testing will open back up with more keys.
Edit: I’ve just given out the last key from phase one of testing. Testing will reopen later this summer.
Join the test! I’ve still got some keys left, so if you want in now make sure you join soon! Note I will not give anyone extra keys at this point, so if you have a friend you want to play with make sure you let them know how to sign up. Send a friend request to reanimatedgames on steam Request to join the Reanimated Testers Steam Group Wait for your key, which I will send as soon as I see the friend request (I check once a day usually). That’s it, you’re in!
Here’s a quick update for December. Let me know if you still read these posts now that the test version is out. I may change the focus of these updates to be more in depth about upcoming features.
Features added this past month
So this month had two “big” patches and a few bug fixes patches. Only a couple big features were added due to the holidays.
- Controller support added.
- Creative Mode v1 (There is still a lot of work to do here)
Join the test! I’ve still got test keys, I want to give them away! If you want to join it’s pretty easy. Send a friend request to reanimatedgames on steam Request to join the Reanimated Testers Steam Group Wait for your key, which I will send as soon as I see the friend request (I check a couple times a day). That’s it, you’re in!
Now that the test version is running and the game is “semi” stable I’m going to start working on larger patches that affect bigger pieces of the game. Some items will be more experimental (Like swapping out physics) that might not actually make it into the game. Others, like reworking multiplayer, will definitely be happening. The timelines for these items aren’t set in stone however.
The first month of the private test is over! Here’s some quick status.
Bugs, Feedback, Crashes and more Bugs
So far I’ve had 219 bugs/crashes or feedback reported. I’ve pushed out roughly 30 builds through steam. Lots of bugs have been fixed, some new bugs have been introduced. Thank you to all of the folks who have reported bugs, given feedback and/or sent crash data. Those actions are what help me fix issues ASAP.
Features added this past month
So a lot of smaller features have made their way into the game. They aren’t all complete, but they can be tested right now! Here’s the stuff added in just this past month
- View distance settings, up to 3.5x the Xbox version
- Anisotropic filtering
- FOV Slider
- Dark Mode
- Text chat added
- Game invites supported
- Female character option
And then a ton of small bug fixes or features.
Join the test! I’ve still got test keys, I want to give them away! If you want to join it’s pretty easy. Send a friend request to reanimatedgames on steam Request to join the Reanimated Testers Steam Group That’s it, you’re in!
December will probably be a little light with the holidays but I’m planning for two more builds and hopefully I get one or two cool features in there.
The private beta is here!
Private Beta Test
Last night I started sending out keys for the private beta. A small change from my last post is that you’ll need to friend the “reanimatedgames” steam account in order to get a key. I’m checking the account periodically to accept friend requests and send out keys.
Beyond that, in order to participate you’ll need to join the following Steam Group. All members of the group will be given a key they can use to install the game. You will need a Windows PC and a Steam account.
Join the group here!
This is the first semi-public test of Deadburg on the PC. It will have a lot of issues. I’m going to try to fix them as fast as I can, but the game will crash on you and it’s likely you will lose progress. If you want to have a smoother play experience I would recommend waiting for a week or so as the issues are discovered and patched up.
The game content is identical to the last patch Xbox 360 content. So you will not be finding new weapons/items in this build. They will be added in updates during testing, but right now the focus is on making sure the core game is stable on the PC.
There is no controller support in the current version. I’ve already heard from some people about that and it may change in the future, but right now it’s keyboard and mouse.
If you hit a crash, found a bug, or just want to tell me why the game sucks, you can do so from inside the game. Simply hold B+U+G and you should see a simple UI where you can send feedback to me directly. Please use this as often as you like.
Is there an NDA?
Nope, no NDA. If you want to share screenshots, videos or simple descriptions of the game feel free. I would ask that you mention the game is in early test if you do decide to share it somewhere, but I won’t be tracking people down if they don’t.
The rough plan is to spend the next few weeks fixing issues with the beta and implementing a few new features to support further testing. After that I will probably be dropping patches on a monthly basis, with possibly an “experimental” branch of the beta getting new builds every 2 weeks.