Patch 1.0.1 has passed review! (Stability fixes only)
I got the final reviews needed tonight. The patch has now passed review. It can take 24-48hrs for it to propagate through the Xbox LIVE servers, so you may not see it immediately.
Note this patch is a bit smaller than most will be, as it was coded up at the tail end of the holiday. Here's what was fixed in this patch.
Stability Patch 1 Change Log:
- Fixed issue where player will crash if selecting Ready while in a game lobby.
- Fixed issue where kicking a player can cause the network session to crash.
- Fixed issue where game would crash upon player hitting lvl 20.
- Fixed issue where player could no longer jump when at bedrock.
- Fixed issue where player would loose items if in stacks over 255 (This will not work for your initial load, but should work subsequently).
- Fixed issue with bandages that would occasionally behave like med kits.
- Fixed issue where game would occasionally crash when a player left.
- Fixed issue where game would crash if "Coming Soon" menu was opened twice.
- Fixed issue where game would Code 4 instead of blue screen if crashing during load.
- Fixed issue where stats and attributes could be set higher than their 10 lvl max.
- Fixed issue where game could crash when saving stats.
- Fixed issue where some crafted weapons/guns would get extra stats.
- Fixed issue where some crafted guns could crash the game when fired.
