Deadburg

Patch 1.0.1 has passed review! (Stability fixes only)

I got the final reviews needed tonight.  The patch has now passed review.  It can take 24-48hrs for it to propagate through the Xbox LIVE servers, so you may not see it immediately.

Note this patch is a bit smaller than most will be, as it was coded up at the tail end of the holiday.  Here's what was fixed in this patch.

Stability Patch 1 Change Log:

  1. Fixed issue where player will crash if selecting Ready while in a game lobby.
  2. Fixed issue where kicking a player can cause the network session to crash.
  3. Fixed issue where game would crash upon player hitting lvl 20.
  4. Fixed issue where player could no longer jump when at bedrock.
  5. Fixed issue where player would loose items if in stacks over 255 (This will not work for your initial load, but should work subsequently).
  6. Fixed issue with bandages that would occasionally behave like med kits.
  7. Fixed issue where game would occasionally crash when a player left.
  8. Fixed issue where game would crash if "Coming Soon" menu was opened twice.
  9. Fixed issue where game would Code 4 instead of blue screen if crashing during load.
  10. Fixed issue where stats and attributes could be set higher than their 10 lvl max.
  11. Fixed issue where game could crash when saving stats.
  12. Fixed issue where some crafted weapons/guns would get extra stats.
  13. Fixed issue where some crafted guns could crash the game when fired.