Deadburg

Patch 1.1 Patch Notes + Update!

Hello Folks,

Update - Things seem to be back to normal in the store.  I've posted Patch 1.1 into review!

Current review progress: 100%  (3/29)

Finished up 1.1 tonight.  I've included the patch notes below.  Unfortunately the Xbox Indie service seems to be having issues with recently posted games no longer being downloadable.  I've seen it happen to one full game, and it looks like it may have also happened to a game receiving an update.  While this issue is present I will be unable to release the Deadburg patch.  So far no word back from Microsoft on this issue, I'll let you know when I have an update.  Sorry for the delay.

Patch 1.1 Change List:

  1. Fixed issue where strength durability bonus could make weapons invulnerable.
  2. Fixed issue where street lights would not emit light when moved.
  3. Fixed issue where clock would incorrectly show 12AM at noon, and 12PM at midnight.
  4. Fixed issue where broken doors and refrigerators would spawn back their missing half when actioned.
  5. Adjusted terrain generation to improve performance.
  6. Fixed issue where zombies might spawn in mid air on apocalypse maps.
  7. Fixed issue where zombies would occasionally be frozen in incorrect animation. (Or not...)
  8. Fixed issue where game would occasionally crash when drawing zombies.
  9. Fixed issue where lights were generated in the middle of hospital stairways.
  10. Fixed issue where zombies could occasionally become unresponsive (This may still occur due to other bugs)
  11. Fixed issue where flowers would remain after their flower boxes were destroyed.
  12. Fixed issue where zombies would occasionally get stuck trying to jump over a block.
  13. Fixed issue which could cause an out of memory crash in multiplayer games.
  14. Adjusted auto-save to run every 5 min instead of every 60s to help address stuttering in game. (Will probably make this a setting in a future patch)
  15. Fixed issue where player could become stuck during initial game load.
  16. Added network throttling to games to try to recover from significant desync conditions.

Big Features:

  • Defense game mode added. Currently in "beta" as there's still some work here.
  • Advanced settings added to games.  More settings to come in future patches.

Known Issues:

  • Zombie attack waves arrival/departure is not animated.
  • Defense mode may not be playable/responsive on all network connections.