We’re getting closer and closer to have a test build ready. Here’s some of what I’ve been working on this month.
Character Models In Game
So last update I talked about the new character models. This month was about getting them in game. I wasn’t able to complete that process entirely, but we do have them rendering in game with the appropriate shadows/coloring. The last issue to resolve is to get them animating properly per player input. I was hoping to have this done already, but I’ve hit a snag with the system I’m using (Mixamo) that’s preventing me from getting all of the test animations I need. Hopefully the issue will be resolved and I can get them in soon. Note these will be test animations only, they will not be final.
In the screenshot below you can see one of the characters in game.
Steam Multiplayer Working
So the above screenshot was made possible by having two players in the same game via Steam’s matchmaking service. This is an item that’s been in the works for a while, with bits and pieces being done. This month I was finally able to put it all together. It’s based on Steam’s P2P network layer, so it should be able to deal with routers and related issues without having to open up specific ports. The goal is to replace this with a full Server/Client implementation at some point during Early Access.
I got a question last update about female characters in Deadburg. The work done on specing the models was done with female models in mind. I’m not sure if all of the final animations/models for female characters will be done at the same time as male characters, but it’s something I’m working to include. The closed test may not have a female model initially for example. Here’s a shot of the female test model. Again none of the current models/animations are final.
So I’ve mentioned this in the past, but wanted to circle back now that it’s implemented in the game and working. Basically if the game crashes you should see a pop-up like below. This will give you the option to send us information about the error. It also includes some basic information about your system, like your CPU, GPU, RAM, and OS information. It does not send any personal information or information that could be used to identify you or your PC. You do not need to send this information if you don’t want to, you can simply exit out of the reporter. The process of sending the information does not require your e-mail or any account.
Closed Testing Update
There are two “big” items in the way of the closed tests starting. The first is getting all of the test animations in for the player character. I know the Mixamo folks are working on the issue, but they haven’t provided a specific ETA. The other issue is that there’s a good chance I’ll be moving here shortly, and if so I’ll probably want to get that done before starting testing. So I don’t have to go dark for a few weeks during the move. My goal is that the September update is announcing a date for the start of closed testing.
The closed test will be mostly open to any current fans of Deadburg. There will be information here along with the various social media accounts. And if you joined the mailing list you’ll get an update there. It will be a closed test in that you will need a code from me to join, but as stated, everyone who wants one should get one.
I’ve been asked about the requirements for the closed test. I’ve not finalized them at this point, but generally it should be fairly simple.
- A Windows PC with a Dedicated GPU (Integrated GPUs may work, but I don’t have a test machine with them, you’ll still be able to participate in the test)
- A Steam account with the Steam client installed. This is how the test builds will be distributed.