All posts by reanimated

Patch 1.2 in review!

Hello Folks!

Patch 1.2 has been submitted for review! You can find the patch notes for it below. I did some fairly large reworking under the hood, so please let me know if you see any issues. Send crashes to support@reanimatedgames.com. You can leave feedback on the forums, reddit or here on the wordpress.

Due to how review works I won’t be able to give a hard ETA for release at this point. I will keep this post updated with the current progress.

Current Progress: 75% (6/23)

New Content:

  • Upgraded melee weapons added.
  • New guns added
  • Level cap raised to 30 (Stat points only given on even levels after 20)
  • Max player count in multiplayer games raised to 4 (From 3)

Changes:

  • Zombie blocks can no longer be walked through by players
  • Zombie blocks can be broken by any melee item (Including fists)
  • Changed how worlds are saved to free up memory and improve network performance.
  • Added suicide option to pause/in-game menu in case you are stuck.
  • Added keybind (Hold X + Y + LB for 3 seconds) to delete settings in case of a crash related to the current player settings.
  • Screen configuration now supports click and hold.
  • Belt now supports click and hold.
  • Time to drop is decreased after dropping two items. Not a “fix” for dropping a large stack, but a small improvement.
  • Significantly reduced the costs of crafting spike traps.
  • Resuming a network game will now put you in the lobby, so you can change player count and game type. Other settings will not be configurable.

Fix List:

  1. Fixed issue where zombies would be frozen in a strange position/pose until approached.
  2. Fix crash associated with killing zombies in some edge cases.
  3. Fix issue where items that were picked up could reappear on load
  4. Fixed possible item sync issue that could result in items that could not be picked up
  5. Fixed issue that would cause the world to despawn if you walked to the northern tip of the map and then south again.
  6. Fixed issue that could cause terrain to not render properly if you died near the edge of the map.
  7. Fixed issue that could cause zombies to not fully spawn if you died near your respawn location while in another person’s game.
  8. Fixed issue that could cause items to desync if two players were playing nearby one another and picking up items together.
  9. Fixed issue that could cause zombie to be left unresponsive if it was dying as it’s target was respawning.
  10. Fixed issue that could cause zombies to occasionally not receive damage from another player.

Patch 1.2 teaser!

Hey Folks,

Patch 1.2 is a bit late, shooting for around June 15th into review, hopefully available to you all by the end of the month.  Given that I haven’t posted anything recently I figured a little teaser of 1.2 content might be worth while.

DeadburgTeaser

Deadburg fixed!

Hey Folks,

The issue appears to be resolved, at least for some folks.  I haven’t got an all clear from MS but you should be able to try to download the game again.  Note you’ll need to find the game on the store, but it should not charge you to download the game again.

Please let me know if you’re still seeing the issue.

DO NOT UPDATE DEADBURG!

Hey Folks,

It looks like something is going wrong when people try to download the new patch.  If you try to update then it will fail and delete the original game along with it.  I’m contacting Microsoft about it as it’s on the Xbox Live side of the equation.  No news at this point.

Monday AM Update #2: Download is still broken.  MS is looking into the issue now, no ETA at this point. 

Patch 1.1.1 in review!

Hello Folks,

Patch 1.1.1 is currently in review.  This is primarily a stability patch to fix some of the issues introduced in 1.1 and some issues from release.  There are a few new features which should help people who are being affected by the auto-save and who want to tweak the defense mode timing a bit more.

Current Review Progress: 100%! 

Bug Fixes:
1. Fixed an issue causing out of memory crashes after players leave a game while being chased by zombies.
2. Fixed an issue causing out of memory crashes when a certain number of items have been dropped but not picked up.
3. Fixed an issue causing a desync with items dropped in the world.
4. Fixed a crash related to zombies despawning.
5. Fixed a crash related to terrain generation.
6. Fixed a crash when keybinds are reset/corrupted.
7. Fixed some terrain generation issues introduced by 1.1
8. Fixed an issue when placing beds.

Features:
1. Option added to disable auto-save (This should help if you play with a USB storage device).
2. Manual Save option added to pause menu (Really only needed if you disable auto-save).
3. New advanced setting for determining the time between zombie attack waves.
4. New advanced setting for determining how many days the zombies will wait before attacking.

Patch 1.1 Patch Notes + Update!

Hello Folks,

Update – Things seem to be back to normal in the store.  I’ve posted Patch 1.1 into review!

Current review progress: 100%  (3/29)

Finished up 1.1 tonight.  I’ve included the patch notes below.  Unfortunately the Xbox Indie service seems to be having issues with recently posted games no longer being downloadable.  I’ve seen it happen to one full game, and it looks like it may have also happened to a game receiving an update.  While this issue is present I will be unable to release the Deadburg patch.  So far no word back from Microsoft on this issue, I’ll let you know when I have an update.  Sorry for the delay.

Patch 1.1 Change List:

  1. Fixed issue where strength durability bonus could make weapons invulnerable.
  2. Fixed issue where street lights would not emit light when moved.
  3. Fixed issue where clock would incorrectly show 12AM at noon, and 12PM at midnight.
  4. Fixed issue where broken doors and refrigerators would spawn back their missing half when actioned.
  5. Adjusted terrain generation to improve performance.
  6. Fixed issue where zombies might spawn in mid air on apocalypse maps.
  7. Fixed issue where zombies would occasionally be frozen in incorrect animation. (Or not…)
  8. Fixed issue where game would occasionally crash when drawing zombies.
  9. Fixed issue where lights were generated in the middle of hospital stairways.
  10. Fixed issue where zombies could occasionally become unresponsive (This may still occur due to other bugs)
  11. Fixed issue where flowers would remain after their flower boxes were destroyed.
  12. Fixed issue where zombies would occasionally get stuck trying to jump over a block.
  13. Fixed issue which could cause an out of memory crash in multiplayer games.
  14. Adjusted auto-save to run every 5 min instead of every 60s to help address stuttering in game. (Will probably make this a setting in a future patch)
  15. Fixed issue where player could become stuck during initial game load.
  16. Added network throttling to games to try to recover from significant desync conditions.

Big Features:

  • Defense game mode added. Currently in “beta” as there’s still some work here.
  • Advanced settings added to games.  More settings to come in future patches.

Known Issues:

  • Zombie attack waves arrival/departure is not animated.
  • Defense mode may not be playable/responsive on all network connections.

Update on 1.1

Hey Folks,

I’ve been a bit remiss in updating you on the 1.1 progress, wanted to remedy that now.  The patch is pretty close to complete.  The features are functional but during testing I saw some fairly significant network slowdowns when dealing with defense games over Xbox LIVE.  I’ve got a few ways to address the problem but they need to be tested thoroughly as they could cause new issues.  On the plus side they should improve the network performance on survival games as well.  Rough ETA for this work is Tuesday.

Sorry for the delay.  I’ll let you know as soon as I submit the patch to review with the full patch notes.

Update:  Still testing the networking fix, hopefully should post to review tomorrow or Thursday.

Patch 1.0.2 submitted to review!

Hello Folks,

Just wanted to let you know that the latest patch (1.0.2) was submitted for review tonight.  I decided to tell you now, rather than wait until it’s actually available.  I’ll post an update when it passes review so you know when you should see the update.

Review Update: 8 of the 8 required reviews are in, it’s on the way!

Patch notes included below.

 

Patch 1.0.2 Change List:

  1. Fixed issue where changing key bindings in game could cause a crash.
  2. Fixed issue where large damage over time effects could cause a crash.
  3. Changed damage over time ticks to be slower and deal more damage per tick.
  4. Fixed issue where deleting the last city in your resume game list could cause a crash.
  5. Fixed issue where secondary attack could cause a crash if weapon breaks during swing.
  6. Fixed issue where terrain saves could become corrupted.
  7. Fixed issue causing auto saves to not work if console is turned off or game crashes
  8. Changed network search to only look for games of matching version.
  9. Reduced food drops from kitchens.
  10. Adjusted zombie noise volume.
  11. Adjusted third person muzzle flash location for all guns.
  12. Fixed issue where dropped items/blocks could cause a crash on loading game.
  13. Fixed issue where Night Owl was not affecting ranged damage.
  14. Fixed North and South street names so they match sunrise/sunset.
  15. Beds can now be moved, will drop block instead of components when broken.

Features:

  1. Added apocalypse terrain modifier.  Note: Enabling will increase load times.
  2. Added new upgraded guns.
  3. Zombies will now respond to gun fire.
  4. Added basic compass + player radar.

Known Issues:

  1. Apocalypse terrain modifier can result in spawns inside pits.
  2. Apocalypse terrain modifier can result in zombies falling to their deaths.