Patch 1.2 is a bit late, shooting for around June 15th into review, hopefully available to you all by the end of the month. Given that I haven’t posted anything recently I figured a little teaser of 1.2 content might be worth while.
The issue appears to be resolved, at least for some folks. I haven’t got an all clear from MS but you should be able to try to download the game again. Note you’ll need to find the game on the store, but it should not charge you to download the game again.
Please let me know if you’re still seeing the issue.
It looks like something is going wrong when people try to download the new patch. If you try to update then it will fail and delete the original game along with it. I’m contacting Microsoft about it as it’s on the Xbox Live side of the equation. No news at this point.
Monday AM Update #2: Download is still broken. MS is looking into the issue now, no ETA at this point.
Patch 1.1.1 is currently in review. This is primarily a stability patch to fix some of the issues introduced in 1.1 and some issues from release. There are a few new features which should help people who are being affected by the auto-save and who want to tweak the defense mode timing a bit more.
Current Review Progress: 100%!
1. Fixed an issue causing out of memory crashes after players leave a game while being chased by zombies.
2. Fixed an issue causing out of memory crashes when a certain number of items have been dropped but not picked up.
3. Fixed an issue causing a desync with items dropped in the world.
4. Fixed a crash related to zombies despawning.
5. Fixed a crash related to terrain generation.
6. Fixed a crash when keybinds are reset/corrupted.
7. Fixed some terrain generation issues introduced by 1.1
8. Fixed an issue when placing beds.
1. Option added to disable auto-save (This should help if you play with a USB storage device).
2. Manual Save option added to pause menu (Really only needed if you disable auto-save).
3. New advanced setting for determining the time between zombie attack waves.
4. New advanced setting for determining how many days the zombies will wait before attacking.
The update has finally passed review. It should be arriving on your consoles in 24-48hrs. Please report any issues to email@example.com
Update – Things seem to be back to normal in the store. I’ve posted Patch 1.1 into review!
Current review progress: 100% (3/29)
Finished up 1.1 tonight. I’ve included the patch notes below. Unfortunately the Xbox Indie service seems to be having issues with recently posted games no longer being downloadable. I’ve seen it happen to one full game, and it looks like it may have also happened to a game receiving an update. While this issue is present I will be unable to release the Deadburg patch. So far no word back from Microsoft on this issue, I’ll let you know when I have an update. Sorry for the delay.
Patch 1.1 Change List:
I’ve been a bit remiss in updating you on the 1.1 progress, wanted to remedy that now. The patch is pretty close to complete. The features are functional but during testing I saw some fairly significant network slowdowns when dealing with defense games over Xbox LIVE. I’ve got a few ways to address the problem but they need to be tested thoroughly as they could cause new issues. On the plus side they should improve the network performance on survival games as well. Rough ETA for this work is Tuesday.
Sorry for the delay. I’ll let you know as soon as I submit the patch to review with the full patch notes.
Update: Still testing the networking fix, hopefully should post to review tomorrow or Thursday.
1.0.2 has passed review and should be on its way to you now. It can take 24-48 hours for the update to propagate the LIVE system, so you may not see it immediately. Hopefully it shows up for most people before the weekend is over.
Just wanted to let you know that the latest patch (1.0.2) was submitted for review tonight. I decided to tell you now, rather than wait until it’s actually available. I’ll post an update when it passes review so you know when you should see the update.
Review Update: 8 of the 8 required reviews are in, it’s on the way!
Patch notes included below.
Patch 1.0.2 Change List:
I got the final reviews needed tonight. The patch has now passed review. It can take 24-48hrs for it to propagate through the Xbox LIVE servers, so you may not see it immediately.
Note this patch is a bit smaller than most will be, as it was coded up at the tail end of the holiday. Here’s what was fixed in this patch.
Stability Patch 1 Change Log: